Logout Sequence Diagram

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Notation DescriptionVisual Representation

Actor

  • a type of role played by an entity that interacts with the subject (e.g., by exchanging signals and data)
  • external to the subject (i.e., in the sense that an instance of an actor is not a part of the instance of its corresponding subject).
  • represent roles played by human users, external hardware, or other subjects.

Note that:

  • An actor does not necessarily represent a specific physical entity but merely a particular role of some entity
  • A person may play the role of several different actors and, conversely, a given actor may be played by multiple different person.

Lifeline

  • A lifeline represents an individual participant in the Interaction.

Activations

  • A thin rectangle on a lifeline) represents the period during which an element is performing an operation.
  • The top and the bottom of the of the rectangle are aligned with the initiation and the completion time respectively

Call Message

  • A message defines a particular communication between Lifelines of an Interaction.
  • Call message is a kind of message that represents an invocation of operation of target lifeline.

Return Message

  • A message defines a particular communication between Lifelines of an Interaction.
  • Return message is a kind of message that represents the pass of information back to the caller of a corresponded former message.

Self Message

  • A message defines a particular communication between Lifelines of an Interaction.
  • Self message is a kind of message that represents the invocation of message of the same lifeline.

Recursive Message

  • A message defines a particular communication between Lifelines of an Interaction.
  • Recursive message is a kind of message that represents the invocation of message of the same lifeline. It's target points to an activation on top of the activation where the message was invoked from.

Create Message

  • A message defines a particular communication between Lifelines of an Interaction.
  • Create message is a kind of message that represents the instantiation of (target) lifeline.

Destroy Message

  • A message defines a particular communication between Lifelines of an Interaction.
  • Destroy message is a kind of message that represents the request of destroying the lifecycle of target lifeline.

Duration Message

  • A message defines a particular communication between Lifelines of an Interaction.
  • Duration message shows the distance between two time instants for a message invocation.

Note

A note (comment) gives the ability to attach various remarks to elements. A comment carries no semantic force, but may contain information that is useful to a modeler.

  1. Here, we are going to create a real world login and logout application without using database code. We are assuming that password is admin123. Visit here for login and logout application using cookies only servlet login and logout example using cookies. In this example, we are creating 3 links: login, logout and profile.
  2. Sequence diagram of a hospital management system. Technology has completely transformed the field of medicine, as it has with most industries. A hospital information system, also known as a hospital information system, helps doctors, administrators, and hospital staff managing all of the activities and information collected at a hospital, including checkups, prescriptions, appointments,.
Logout Sequence Diagram

This is the UML sequence diagram of Shopping Management System which shows the interaction between the objects of Shopping Cart, Order, Shopping, Delivery, Confirm Order. The instance of class objects involved in this UML Sequence Diagram of Shopping Management System are as follows:

Logout disimbolkan dengan control Pada sequence diagram Perubahan Data (Gambar 24), aktor yang terlibat adalah admin. Data nasabah, data user, data valas, data suku bunga, dan data sms center merupakan kelas yang muncul pada sequence diagram tersebut.

Sequence

This is the UML sequence diagram of Shopping Management System which shows the interaction between the objects of Shopping Cart, Order, Shopping, Delivery, Confirm Order. The instance of class objects involved in this UML Sequence Diagram of Shopping Management System are as follows:

Logout disimbolkan dengan control Pada sequence diagram Perubahan Data (Gambar 24), aktor yang terlibat adalah admin. Data nasabah, data user, data valas, data suku bunga, dan data sms center merupakan kelas yang muncul pada sequence diagram tersebut.

  • Shopping Cart Object
  • Order Object
  • Shopping Object
  • Delivery Object
  • Confirm Order Object

Login Sequence Diagram of Shopping Management System:

Logout Sequence Diagram Templates

This is the Login Sequence Diagram of Shopping Management System, where admin will be able to login in their account using their credentials. After login user can manage all the operations on Shopping, Shopping Cart, Order, Confirm Order, Delivery. All the pages such as Order, Confirm Order, Delivery are secure and user can access these page after login. The diagram below helps demonstrate how the login page works in a Shopping Management System. The various objects in the Confirm Order, Shopping, Shopping Cart, Order, and Delivery page—interact over the course of the sequence, and user will not be able to access this page without verifying their identity.

This is the UML sequence diagram of Shopping Management System which shows the interaction between the objects of Shopping Cart, Order, Shopping, Delivery, Confirm Order. The instance of class objects involved in this UML Sequence Diagram of Shopping Management System are as follows:

Logout Sequence Diagram Template

  • Shopping Cart Object
  • Order Object
  • Shopping Object
  • Delivery Object
  • Confirm Order Object




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